


Outgrow the scythe
Pick three skills of a kind and the intern scythe becomes a halberd, a hammer, twin sickles, a flail or a gavel.

Death went out for milk.
His son got the job.
Dad said five minutes. That was a while ago. Pick up the scythe in a cute-spooky idle adventure roguelike: collect souls, gear, spirits and mounts, come back stronger every shift, and rise.
"Back in 5" · 45 seconds.
One minute. Starts as hold music. Does not stay that way.
With Death at the shop, nobody has been reaping. The queue at the exit has stopped and the dead are getting comfortable. The scythe may only be held by a Grim. There is one other Grim. You are his thumb.
Start a shift from the Breakroom. He walks, the days tick by, and from Day 6 things start wanting a word.
Draft skills as you level. Frost, shadow, bone, toxic or holy: no two shifts play the same.
A knight who misses his family. A nervous wisp. A customer who wants the manager. The job says reap. It is your call.
Around Day 35 something much bigger than him is waiting. You will lose. That is the plan.
Take the loot home. Forge, merge, train, soak in the hot spring. Go back and win.
From: HR · Re: Welcome aboard
HR is delighted to have you. Please find enclosed your signing bonus. Do not spend it on the vending machine. It is haunted.
From: HR · Re: Your father
Still out. The note says five minutes. We have no reason to doubt the note. We have laminated the note.
From: Management · Commendation (form 12-B)
The backlog is cleared. A replacement backlog has been ordered. Well done.
Every shift sends him home with more than he left with. Collect it, combine it, and come back as a slightly bigger problem.



Pick three skills of a kind and the intern scythe becomes a halberd, a hammer, twin sickles, a flail or a gavel.



Two souls in his lantern fuse into a ghost who fights beside him. HR was not consulted.




Three of a kind become one of the next tier. Wear a full set and the bonuses stack.



The mounts are put away while he learns to walk the route. When they come back: a skeletal pony, a snail with a moustache, and one day, Dad's dragon.


Open jars in the Sanctum, level the spirits you find, and put the best ones on duty.

Night Jobs, the Stairwell, the Sub-Basement, the Reaper Rankings. Overtime is optional. It is also where the good loot is.

Death's son. The smallest person in the building and the only one doing his job. He puts a clean glass out every night for when the milk arrives.





For as long as there has been an ending, one person has handled it. Death did every job himself and never took a day off.
Then one evening he looked in the fridge, put on his good hood, and stuck a note on his office door. That was a while ago. HR will not say how long. HR has laminated the note.
With nobody reaping, the queue at the exit stopped. The dead stood about, got bored, got jobs, and got in the way. They appealed. They complained. One of them made a sign.
HR read the rulebook. The scythe may only be held by a Grim. HR checked the files. There is exactly one other Grim. He was found on a chair outside his father's office, holding a clean glass, waiting.
HR cannot make a child Death. There are forms. So his badge says Intern (Acting Death), the scythe is still set to his father's height, and his robe has already been patched twice. He is not worried. The shop must be far.

The easiest route in the Underworld. Nobody has cleared it since Dad left. You will not clear it first time either.
The backlog was never out in the field. It is the office. The mail machine thinks you are an envelope.
There is one form to deliver to the top floor. The lift is out of order.

Run the only room that works. Out of cups. Out of milk.

Says nothing. Fixes everything.

Off duty for now. Still eats paperwork.

Misses his family. The form says reap. You have two buttons.

Would like to speak to whoever is in charge of death.

Scared of being reaped. Also of being spared.
His little brother was asleep on a chest. This one is awake.

Blocks the chapel door with a sign. That is not how signs work.

Has found a discrepancy in the graveyard. It is you.
Has guarded this crypt for six hundred years. Nobody has told him why.

You know what the right answer is.

A clock that will not let anyone clock out.

The Ossuary Skydrake. Under a dust sheet in the stable. He is not allowed. Yet.

Out. Getting milk. Back in 5 minutes.

Delighted to have you. Has never been found.
Screens from the build in development. Things will change. The hot spring will not.






An idle adventure roguelike you play in portrait with one thumb. Grim Jr. walks and fights on his own; you choose his skills, decide who to reap or spare, and build him up between shifts.
No date yet. It is coming to the App Store for iPhone, and to Android. Leave your email below and you get one message when the doors open.
Not announced. The build in development has every real-money button switched off.
Neither. It is cute-spooky, and he is not worried about Dad at all. Nobody is hurt: everyone he meets is already dead and merely overdue. Defeated clients turn into a little soul that floats into his lantern.
Because he does not need one. He says everything with his eyes, his hood and a small hop. It is the one rule nobody is allowed to break, including us.
Yes. Dad went out for milk and left the scythe by the door.
At the shop. He will be back in five minutes. That is what the note says and HR has no reason to doubt the note.
ORY Studios. A very small team. Roughly intern-sized.
Email support@orynn.io. Tell us your device and what happened. Never send a password or payment details.
One email when the doors open. HR will not contact you about anything else. HR does not know how.
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