Grim Jr., a small reaper in a purple hood with a skull face and no mouth, stands in the Breakroom doorway holding a scythe taller than he is. A queue of ghostly clients waits in front of him.

Grim Jr. Rise!

Death went out for milk.
His son got the job.

Dad said five minutes. That was a while ago. Pick up the scythe in a cute-spooky idle adventure roguelike: collect souls, gear, spirits and mounts, come back stronger every shift, and rise.

Training video

Watch the trailer.

"Back in 5" · 45 seconds.

Meanwhile, the theme tune

One minute. Starts as hold music. Does not stay that way.

The job

Somebody has to be Death.

With Death at the shop, nobody has been reaping. The queue at the exit has stopped and the dead are getting comfortable. The scythe may only be held by a Grim. There is one other Grim. You are his thumb.

  1. Clock in

    Start a shift from the Breakroom. He walks, the days tick by, and from Day 6 things start wanting a word.

  2. Build a run

    Draft skills as you level. Frost, shadow, bone, toxic or holy: no two shifts play the same.

  3. Reap or spare

    A knight who misses his family. A nervous wisp. A customer who wants the manager. The job says reap. It is your call.

  4. Hit the wall

    Around Day 35 something much bigger than him is waiting. You will lose. That is the plan.

  5. Train, then rise

    Take the loot home. Forge, merge, train, soak in the hot spring. Go back and win.

From: HR · Re: Welcome aboard

HR is delighted to have you. Please find enclosed your signing bonus. Do not spend it on the vending machine. It is haunted.

From: HR · Re: Your father

Still out. The note says five minutes. We have no reason to doubt the note. We have laminated the note.

From: Management · Commendation (form 12-B)

The backlog is cleared. A replacement backlog has been ordered. Well done.

Career development

Start at the bottom. Rise.

Every shift sends him home with more than he left with. Collect it, combine it, and come back as a slightly bigger problem.

Grim Jr. with the intern scythewith an ice halberdwith a bone hammer
5 scythe forms

Outgrow the scythe

Pick three skills of a kind and the intern scythe becomes a halberd, a hammer, twin sickles, a flail or a gavel.

Chibi Death KnightA small postal dragonA banshee holding an espresso
7 lantern fusions

Make colleagues

Two souls in his lantern fuse into a ghost who fights beside him. HR was not consulted.

A set weaponA set cloakA relic lanternA trophy mug
Gear, sets, relics, trophies

Forge and merge

Three of a kind become one of the next tier. Wear a full set and the bonuses stack.

Skeletal ponyA snail with a moustacheA two-headed puppy
Stabled for now

Ride to work, later

The mounts are put away while he learns to walk the route. When they come back: a skeletal pony, a snail with a moustache, and one day, Dad's dragon.

A soul jarLantern SquireA granite gargoyle
12 spirits

Collect spirits

Open jars in the Sanctum, level the spirits you find, and put the best ones on duty.

A stairwell going up into the dark
Overtime

Stay late

Night Jobs, the Stairwell, the Sub-Basement, the Reaper Rankings. Overtime is optional. It is also where the good loot is.

  • Intern
  • Stronger intern
  • Alarmingly strong intern
  • Allowed on the dragon
Grim Jr. standing with his scythe and lantern.
Employee record

Meet Grim Jr.

Death's son. The smallest person in the building and the only one doing his job. He puts a clean glass out every night for when the milk arrives.

  • PositionIntern (Acting Death).
  • Reports toDad. Dad is at the shop.
  • EquipmentOne scythe (Dad's, on loan, tall). One soul lantern. Sensible shoes.
  • SaysNothing. He has no mouth. He files shift notes.
  • StrengthsTurns up.
  • WeaknessesSad knights. Ghost puppies.
  • OutlookNot worried. The shop must be far.
  • Latest note"Found a bench. Sat on it. Felt things."

No mouth. Five moods. It is all in the eyes.

Hooded skull, eyes open
On shift
Hooded skull, one eye larger
Hm
Hooded skull, eyes squeezed shut
Ow
Hooded skull, eyes half closed
Day 19
Hooded skull, eyes gently closed
Hot spring
How we got here

Gone for milk. Back in 5 min.

For as long as there has been an ending, one person has handled it. Death did every job himself and never took a day off.

Then one evening he looked in the fridge, put on his good hood, and stuck a note on his office door. That was a while ago. HR will not say how long. HR has laminated the note.

With nobody reaping, the queue at the exit stopped. The dead stood about, got bored, got jobs, and got in the way. They appealed. They complained. One of them made a sign.

HR read the rulebook. The scythe may only be held by a Grim. HR checked the files. There is exactly one other Grim. He was found on a chair outside his father's office, holding a clean glass, waiting.

HR cannot make a child Death. There are forms. So his badge says Intern (Acting Death), the scythe is still set to his father's height, and his robe has already been patched twice. He is not worried. The shop must be far.

A heavy purple office door with a blank note stuck to it. Beside it, Grim Jr. sits on a small chair holding an empty glass, feet not reaching the floor.
Outside Dad's office. Still waiting.
Gone for milk.
Back in 5 min.— Dad
Day 1. Dad went for milk. Waiting.Shift note, G. Jr.
Day 5. Customer wanted manager. Manager is at the shop. I am covering.Shift note, G. Jr.

The route so far

Whispering Boneyard

50 days

The easiest route in the Underworld. Nobody has cleared it since Dad left. You will not clear it first time either.

The Department of Unfinished Business

60 days

The backlog was never out in the field. It is the office. The mail machine thinks you are an envelope.

3?

Upstairs

Later

There is one form to deliver to the top floor. The lift is out of order.

Staff & clients

Everyone else has a reason not to work.

A green goblin in an apron

The Coffee Goblins

Breakroom

Run the only room that works. Out of cups. Out of milk.

A skull-faced smith with a red bandana and a hammer

The Smith

Bone Forge

Says nothing. Fixes everything.

A small skeletal pony with a saddle

Mini Skeletal Pony

Company transport, stabled

Off duty for now. Still eats paperwork.

A tired knight sitting against a gravestone

The Weary Vanguard

Client, homesick

Misses his family. The form says reap. You have two buttons.

A green slime with blonde hair and sunglasses, frowning

The Demanding Customer

Client, loud

Would like to speak to whoever is in charge of death.

A small mint-green ghost flame in a scarf

The Nervous Wisp

Client, anxious

Scared of being reaped. Also of being spared.

?

Big Brother Ogre

Day 35

His little brother was asleep on a chest. This one is awake.

A gold-armoured paladin holding a sign that says Do Not Reap

The Cursed Paladin

Client, refusing

Blocks the chapel door with a sign. That is not how signs work.

A round armoured knight holding a ledger

The Tax Knight

Client, auditing

Has found a discrepancy in the graveyard. It is you.

?

The Bone Captain

Day 50

Has guarded this crypt for six hundred years. Nobody has told him why.

A mint-green ghost puppy

The Ecto-Pup

Character test

You know what the right answer is.

A grandfather clock with an angry face and a robe

Director Pendulum

Management

A clock that will not let anyone clock out.

A small flying dragon made of bone, with purple wings and a glowing green eye

Dad's dragon

Executive vehicle

The Ossuary Skydrake. Under a dust sheet in the stable. He is not allowed. Yet.

A rubber stamp

Death

Dad

Out. Getting milk. Back in 5 minutes.

A mug of coffee

HR

A department, not a person

Delighted to have you. Has never been found.

Evidence

A day at the office.

Screens from the build in development. Things will change. The hot spring will not.

The Breakroom: Grim Jr. in the middle, the coffee bar, the Sanctum, the Bone Forge and a Start Shift button
The Breakroom
Day 1 of a shift: Grim Jr. walking through a moonlit graveyard with his scythe
One thumb. Big scythe.
A meeting with The Client Who Won't Die, with a grid of skills to pick from
Build a run
The Bone Forge: Grim Jr. with his gear slots and stats
Forge and train
The Soul Sanctum with three jars and the fusion pedestal
Collect spirits
Grim Jr. soaking in a glowing green hot spring
Breaks are permitted

Office supplies

Grim Jr. peeking A sign reading Do Not Reap Reap button: a skull on purple Spare button: a crown on gold The soul lantern Grim Jr. saluting Grim Jr. mid-hop Grim Jr. in the hot spring
Frequently filed questions

FAQ

What kind of game is it?

An idle adventure roguelike you play in portrait with one thumb. Grim Jr. walks and fights on his own; you choose his skills, decide who to reap or spare, and build him up between shifts.

When does it come out, and on what?

No date yet. It is coming to the App Store for iPhone, and to Android. Leave your email below and you get one message when the doors open.

How much will it cost?

Not announced. The build in development has every real-money button switched off.

Is it scary or sad?

Neither. It is cute-spooky, and he is not worried about Dad at all. Nobody is hurt: everyone he meets is already dead and merely overdue. Defeated clients turn into a little soul that floats into his lantern.

Why does he have no mouth?

Because he does not need one. He says everything with his eyes, his hood and a small hop. It is the one rule nobody is allowed to break, including us.

Is he Death's son?

Yes. Dad went out for milk and left the scythe by the door.

Where is Death?

At the shop. He will be back in five minutes. That is what the note says and HR has no reason to doubt the note.

Who is making it?

ORY Studios. A very small team. Roughly intern-sized.

How do I get help or report a problem?

Email support@orynn.io. Tell us your device and what happened. Never send a password or payment details.

Opening soon

Get the memo.

One email when the doors open. HR will not contact you about anything else. HR does not know how.

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